Effectiveness of serious games for safety training: a mixed method study

dc.contributor.authorKazar, Gökhan
dc.contributor.authorComu, Semra
dc.date.accessioned2024-06-13T20:18:07Z
dc.date.available2024-06-13T20:18:07Z
dc.date.issued2021
dc.departmentFakülteler, Mühendislik Fakültesi, İnşaat Mühendisliği Bölümü
dc.description.abstractEffective safety training is essential to reduce the number of construction accidents caused by unsafe human actions. The application of serious games in construction safety is growing rapidly because serious games offer an interactive and innovative environment for delivering safety training. Thus, evaluating the effectiveness of such safety training tools is indispensable. However, most of the studies that introduce serious game-based safety training use qualitative methods for validation. Therefore, a gap in the literature exists in verifying the effectiveness of serious games by using empirical methods. In this study, we examine the effectiveness of serious games by using various methods such as paper-based assessment and degree of recall. For this purpose, we conducted experiments with a total of 42 senior civil engineering students. According to the mixed ANOVA results, students significantly increased their occupational safety knowledge compared to traditional training after receiving serious game-based safety training. The results also show that serious game-based training provides effective training that ensures the maintenance of safety knowledge acquired over time. Moreover, the game experience levels of the participants did not influence their safety training performance.
dc.identifier.doi10.1061/(ASCE)CO.1943-7862.0002119
dc.identifier.issn0733-9364
dc.identifier.issn1943-7862
dc.identifier.issue8
dc.identifier.scopus2-s2.0-85107744251
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1061/(ASCE)CO.1943-7862.0002119
dc.identifier.urihttps://hdl.handle.net/11501/1232
dc.identifier.volume147
dc.identifier.wosWOS:000672719300014
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.institutionauthorKazar, Gökhan
dc.institutionauthorid0000-0002-8616-799X
dc.language.isoen
dc.publisherAmerican Society of Civil Engineers (ASCE)
dc.relation.ecinfo:eu-repo/grantAgreement/TUBITAK/SOBAG/315M186
dc.relation.ispartofJournal of Construction Engineering and Management
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectVirtual Safety Training
dc.subjectSerious Games
dc.subjectTraining Effectiveness
dc.subjectMixed Anova
dc.titleEffectiveness of serious games for safety training: a mixed method study
dc.typeArticle

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