Integration of the wingate anaerobic test into a virtual reality- based evaluation system

dc.contributor.authorAras Bayram, Gülay
dc.contributor.authorErgezen Şahin, Gizem
dc.contributor.authorYılmaz, Gizem
dc.contributor.authorTayboğa, Umut İslam
dc.contributor.authorÇelik, Ayten Güneş
dc.contributor.authorYıldırım, Yasin
dc.contributor.authorKaya Sarıbaş, Pınar
dc.contributor.authorTarakçı, Devrim
dc.date.accessioned2025-07-17T06:00:06Z
dc.date.available2025-07-17T06:00:06Z
dc.date.issued2025
dc.departmentFakülteler, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümü
dc.description.abstractBackground With the advancement of technology, it is considered an important step to transfer assessment methods to the virtual environment as it provides individuals with the opportunity for equal feedback, improves test performance and allows for testing with maximum participation. The aim of this study was to evaluate the effects and differences between the classic Wingate Anaerobic Test (WAnT) and a virtual reality-based Wingate Test (VR-WAnT) on the test performance of athletes and to investigate their applicability to athletes. Methods Thirty male athletes aged between 18 and 25 years from professional football teams were included in the study. The athletes' age, height, weight, total years of sport experience, scores on the system usability scale and satisfaction with the two different testing methods were assessed. A scenario covering all phases of the WAnT and requiring no external cues was prepared by the project team and integrated into the virtual reality headset. Athletes were first assessed using the classic WAnT in a controlled laboratory environment, and two days later the same athletes were assessed using the VR-WAnT in the same environment. Maximum power, minimum power, average power and fatigue index data from the test system were recorded for analysis. Results The results of the study showed no statistically significant differences in maximum power, minimum power, average power and fatigue index values between the two methods (p > 0.05). However, according to the satisfaction measurement, the results of the VR-WAnT were statistically significantly higher compared to the classic WAnT (p = 0.026). Conclusions VR-WAnT may be considered a promising alternative for anaerobic performance testing due to its potential to enhance user experience and satisfaction. It is also believed that the test may offer greater comfort for both practitioner and athletes, while introducing a novel dimension to physiotherapy and rehabilitation assessment processes.
dc.identifier.doi10.1186/s13102-025-01220-4
dc.identifier.issn2052-1847
dc.identifier.issue1
dc.identifier.pmid40605090
dc.identifier.scopus2-s2.0-105009981679
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://hdl.handle.net/11501/2259
dc.identifier.volume17
dc.identifier.wosWOS:001522064200016
dc.identifier.wosqualityQ1
dc.indekslendigikaynakScopus
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakPubMed
dc.institutionauthorYıldırım, Yasin
dc.institutionauthorid0000-0001-9362-7205
dc.language.isoen
dc.publisherBioMed Central Ltd
dc.relation.ispartofBMC Sports Science, Medicine and Rehabilitation
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.tubitakinfo:eu-repo/grantAgreement/TUBITAK/SOBAG/223S022
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAnaerobic Performance
dc.subjectEvaluation
dc.subjectFootball Player
dc.subjectVirtual Reality
dc.subjectWingate Test
dc.titleIntegration of the wingate anaerobic test into a virtual reality- based evaluation system
dc.typeArticle

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